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Archived event : I'm Too Busy : I'm Too Busy game session -- 8 May 2018 19:00 — 21:00
Img 6625
Organised by
Where
Kuusi Palaa Kolmas linja 7, FI, 00530 See on map
Entrance/tickets
Free entry
Venue
Main room
Kuusi Palaa stayed open for other people to use during this event, even if they were not participating in it.
Event description

I'm Too Busy is a board game where players travel around Helsinki living their lives while trying to collaboratively open new cultural initiatives. You will have a job, go to work, attend art/culture events, and pool your resources to create new culture spaces. Along the way you might fall in love, get (or not get) public funding, become burned out, eat pizza, get caught by HSL ticket inspectors, meditate in the forest, go to karaoke bars, and/or run out of money. I'm Too Busy is a game that encourages mild role-playing behaviour. All ages are welcome, though parents should be advised that the game does contain some problematic content such as alcohol use, sexual promiscuity, and arts association board meetings.

The game was designed by the Biathlon development team as a playful way to stimulate discussion and interaction about city life, cultural ventures, organising, and possibilities. Thus, each session of the game is more like a workshop, or perhaps a therapy session. The game is still in development and has been tested in two iterations so far; this will not necessarily be the 'final' version.

At Kuusi Palaa (which is a space on the board!), we'd like to run a session of the game for 6-10 players. If the event proves popular, we are happy to run future events as the game itself changes. The game should take roughly 60-90 minutes, or possibly longer depending on how many people play.

10 people attended
Thumb tomaselli starling 2010 jcg4694
checked in at 18:35
Contributed viewpoint
User missing
checked in at 18:56
Thumb img 1334
checked in at 19:02
User missing
checked in at 19:15
User missing
checked in at 19:16
Thumb dude
checked in at 19:18
User missing
checked in at 20:37
User missing
checked in at 17:58
Thumb 14199730 10154170528483751 1597957332207002827 n
checked in at 10:44
Viewpoints
Img 6657
Medium img 6657
Contributed by hyksos on 09 May 2018 10:02
Img 6656
Medium img 6656
Contributed by hyksos on 09 May 2018 10:02

This was the third version of the game, after the first go in Helsinki and then a few iterations in Stockholm. We tried to tweak the rules a bit to balance things out more, most primarily requiring players to eat or buy food every x number of turns (because before, no one was choosing to land on supermarket/food spaces). Not sure, however, if this just tipped it over the edge.

It was a fun night though - thanks to everyone who came, we had 9 players and Olga's wonderful daughters brought a great spirit to the evening. Nine might be just a few too many though, though maybe if everyone knew the rules and was playing a second time, it would work. It definitely felt like a more chaotic city vibe - people running around and interacting, etc. - so perhaps it was a truly urbanist board game in that sense.

Some great feedback afterwards from people - Katarina said that the character class cards, while fun/ny, downplayed any sense of self expression. I wanted this game to be 'mild role-playing' and I think it is, but then if it's also to be a secret tool for discussing shared dreams and goals, the characters get in the way of that. Maybe it's a case of trying to have things both ways and failing.

The game really is a collaborative game, not a competitive one, and this should have been stated more clearly. People seeking a more traditional competitive game might have been confused by the goal of the opening of empty spaces, since everyone could work together or split into factions, but this was not something pre-determined. I quite like the openness, but can see why it might be less rewarding. One of the versions in Stockholm had more of a 'race' feeling, as one rich player was pumping everything into the Posh Space and the other less rich players were collaborating to open the Post-Industrial Space.

Overall, though, lots of fun and lots of laughs. We should do this again soon.

Contributed by hyksos on 09 May 2018 10:09

This was the third version of the game, after the first go in Helsinki and then a few iterations...

Contributed by hyksos on 09 May 2018 10:09
Discussion and timeline
  • Thumb 9dd739cd32cfeaa1bcecd42ecaa49e1c  silhouette design silhouette cameo
    Biathlon dev team (via hyksos) posted the initial proposal on 20 April 2018 16:52.
    See original proposal
  • Thumb img 1013
    Juha Kivekäs (Guttula) pledged 50ᵽ to this proposal.
  • Thumb 406322dc3fd3baf7539d73faafe8 w899 h1165 g1a3ffd4c89c411e4833a0025900fea04
    Agnieszka Pokrywka (agnes_pockels) pledged 50ᵽ to this proposal.
  • Thumb img 7265
    Gemma pledged 20ᵽ to this proposal.
  • User missing
    Olga Zamurovic pledged 30ᵽ to this proposal.
  • Thumb tomaselli starling 2010 jcg4694
    The event I'm Too Busy game session was scheduled by hyksos at 26 April 2018 19:41.
    Img 6625
  • Thumb 14199730 10154170528483751 1597957332207002827 n
    At 07 May 2018 17:37, Saša Nemec (sasanemec) said...

    Hello! I am not sure if I registered or not, the webpage just re-derected to the same page,...

    • Thumb tomaselli starling 2010 jcg4694
      At 07 May 2018 21:24, hyksos said...

      Hey Saša Nemec (sasanemec), not sure why, can you try again? if you are logged in and click 'register me' above it should open a form and ask you what your favourite game is and you can submit. What browser are you using?

  • Thumb 14199730 10154170528483751 1597957332207002827 n
    At 07 May 2018 23:25, Saša Nemec (sasanemec) said...

    I was on my mobile phone, iOS 7, so that was probably the problem... Never mind I did it through Safari and it works perfectly fine.

  • The event 'I'm Too Busy game session' took place, starting at 08 May 2018 19:00. 10 people participated:
    Thumb tomaselli starling 2010 jcg4694
    checked in at 18:35
    Contributed viewpoint
    User missing
    checked in at 18:56
    Thumb img 1334
    checked in at 19:02
    User missing
    checked in at 19:15
    User missing
    checked in at 19:16
    Thumb dude
    checked in at 19:18
    User missing
    checked in at 20:37
    User missing
    checked in at 17:58
    Thumb 14199730 10154170528483751 1597957332207002827 n
    checked in at 10:44
  • Thumb tomaselli starling 2010 jcg4694
    hyksos uploaded an image from the event, at 09 May 2018 10:02.
    Thumb img 6656
  • Thumb tomaselli starling 2010 jcg4694
    hyksos uploaded an image from the event, at 09 May 2018 10:02.
    Thumb img 6657
  • Thumb tomaselli starling 2010 jcg4694
    hyksos shared some thoughts about the event, at 09 May 2018 10:09.
    This was the third version of the game, after the first go in Helsinki and then a few iterations in Stockholm. We tried to tweak the rules a bit to balance things out more, most primarily requiring players to eat or buy food every x number of turns (because before, no one was choosing to land on supermarket/food spaces). Not sure, however, if this just tipped it over the edge. It was a fun night though - thanks to everyone who came, we had 9 players and Olga's wonderful daughters brought a great spirit to the evening. Nine might be just a few too many though, though maybe if everyone knew the rules and was playing a second time, it would work. It definitely felt like a more chaotic city vibe - people running around and interacting, etc. - so perhaps it was a truly urbanist board game in that sense. Some great feedback afterwards from people - Katarina said that the character class cards, while fun/ny, downplayed any sense of self expression. I wanted this game to be 'mild role-playing' and I think it is, but then if it's also to be a secret tool for discussing shared dreams and goals, the characters get in the way of that. Maybe it's a case of trying to have things both ways and failing. The game really is a collaborative game, not a competitive one, and this should have been stated more clearly. People seeking a more traditional competitive game might have been confused by the goal of the opening of empty spaces, since everyone could work together or split into factions, but this was not something pre-determined. I quite like the openness, but can see why it might be less rewarding. One of the versions in Stockholm had more of a 'race' feeling, as one rich player was pumping everything into the Posh Space and the other less rich players were collaborating to open the Post-Industrial Space. Overall, though, lots of fun and lots of laughs. We should do this again soon.
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